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A game that teaches us how to inhabit Bicontinental Argentina

"Argentine Antarctica: Sovereign Mission" proposes a playful and educational epic. It's not just about moving pieces, but about understanding that sovereignty is a daily exercise in management, care, and love for the territory.

10 de May de 2026 12:23

In the game, participants must cooperate to maintain the operation of the 13 Argentine bases, manage supplies, remove waste, and relieve personnel.

In a corner of Paraná, Entre Ríos, the idea of "playing" has taken on a profoundly political and humanistic dimension. Iván Taylor , director of the publishing house El Equipo Azul , didn't simply design a board game; he built a bridge of cardboard and wood that connects the American continent with the Argentine Antarctic Sector. After years of research and a recent journey to the heart of the permafrost at Marambio Base, "Argentine Antarctica: Sovereign Mission" was born, a tool that seeks to help Argentine families stop seeing the South as a blank space on the map and begin to feel it as part of their own home.

A board for unity, not for war

Unlike traditional foreign strategy games, which are usually based on conquest and displacement of the opponent, this project is based on a collaborative approach. The game's objective is clear: players must cooperate to maintain the operational capacity of the 13 Argentine bases, manage supplies, remove waste, and rotate personnel.

Here, the "enemy" is not the other player, but the harsh weather and logistical challenges. Victory is only achieved if the state—represented by the players—successfully completes the Antarctic campaign. It's a powerful metaphor: sovereignty is not a solitary cry, but a coordinated effort.

Who is Ivan Taylor and why is he doing this?

Iván Taylor is from Entre Ríos province, and his passion for history and industrial safety led him to pursue diplomas in the Malvina Islands and the South Atlantic. But his true motivation is more personal and humanistic. Taylor observes with concern how foreign narratives often "empty" our southern territories of their Argentine identity .

"We understand that play is an essential cultural asset for recovering fantasy and the imaginary of sovereignty ," explains Taylor.

For him, the game is a cultural trench. He does it because he is convinced that "sovereignty is not claimed, it is exercised." His analysis is simple yet profound: if we don't know our foundations, if we don't know what a scientist does in Marambio or a logistics officer in Esperanza, we can hardly defend those rights before the world. The game, then, is an exercise in affective ownership .

The destination: from the dining room table to the classroom

The project is aimed at a broad audience, but with a strategic focus: children and educational institutions .

The soul of the project: the tribute and the identity

What Taylor seeks to achieve through this game is not commercial gain, but national awareness . The project was born from the pain of seeing that there were no Malvinas/Malvinas games made from our perspective, and it transformed into a collective joy when tested by the Antarctic themselves on the white continent.

The game is a tribute to the "ice pioneers" and the current crews. It's an invitation for every Argentine child, as they move a piece on the board, to feel the same pride that Iván felt when he stepped off the Hercules at Marambio: the certainty that, even though it may seem like another planet, it's still Argentina.

Project Technical Specifications:

Development: The Blue Team (Paraná, Entre Ríos).

Directed by: Ivan Taylor.

Official launch: June 10 (Day of Affirmation of Argentine Rights over the Malvinas, Islands and Antarctic Sector).

Format: Cooperative strategy game for 4 players.

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